This review is about the game Undertale a popular 8-bit styled indie game developed by Toby Fox,
I recently got the chance to play this unique game, and immediately you are pulled into the undertale universe with a sense of the unknown as you walk around and interact with interesting characters.
Things I liked most about the game:
1) The 8-bit/ retro feel
2) The storyline and the fact that the story would change depending on the choices you made in the game.
3) The fact that every character that you met in the game was charismatic and interesting. This made you want to interact with them.
Things I didn't like so much:
1) There wasn't really much telling you how to get to certain menus when using a keyboard to play, especially opening the game after not playing it a while. You kinda had to feel around until you got the menu you were looking for.
2) wasn't really an easy reset button if you messed up the route, I heard from a friend that she had to go into the code to fix her game to get a fresh game.
Graphics = 6/10
Music = 8/10
Story = 9/10
Content = 7/10
Controls = 5/10
Overall I do recommend this game as not only is its storyline and soundtrack splendid but this game teaches values. The fact that violence is not the answer and that you should always try diffuse a situation by talking it out first.
8/10
Sunday, 2 April 2017
TANGRAM Puzzle and RACE TO THE END BOARD GAME
As an exercise to demonstrate understanding of what genre was, we were tasked with first playing an age old puzzle game: Tangram. Provided with a A3 piece of paper and a set of rules, we cut out the needed shapes before beginning to frustratingly trying to create the possible shapes.
The next task involved getting into a group and creating a simple game using simple board game mechanics, such as a picking up cards, using counters, dice etc. My team decided to set our board game around rescuing a dog from a fire. We placed certain squares around on the curved path to the centre which we then explained their effects on the rule sheet. This made sure that the groups trying it out would understand and play with ease.
To set the dog free, the players must have had collected enough enough water cards by landing on the water squares (blue droplets), landing on fire pushes the player two squares back and smoke causes them to miss a turn.
To set the dog free, the players must have had collected enough enough water cards by landing on the water squares (blue droplets), landing on fire pushes the player two squares back and smoke causes them to miss a turn.
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