But as far as illness goes here's what I have, started off strong ended a bit weak both literally and physically.
Custom theme: "A war game where you explore temples with bioterrorism"
Bioterrorism = plagues, organic infectiousness = rats carry plague. You are a rat.
Sent into an ancient temple by the outbreak of war, you are forced to explore and plague this dusty tomb and collect treasure.
What we have in the end:
- A working pause menu with three functional buttons, Restart level, Quit and resume. This UI is summoned when the ESC key is pressed
- Tiles
- A player that can be controlled with both WASD and the arrows + space
- A fully animated player that plays an "Idle" animation while not moving and walking when walking
- A virtual camera that follows the player "spotlighting the player while walking"
What fell through:
- Sometimes the player gets stuck on platforms due to the collision boxes ground check and height check can escape this by jump
- Jump speed is really quick for some reason? there is a double jump but some platforms are hard to reach but are POSSIBLE
- A collection system for the gems in the treasure rooms, script gave me an error :T fatigue got the best of me though so I couldn't fix this
- the scene appeared completely blacked out by design when playing in unity but shows a black box because the camera has zoomed out?
- torch tiles on walls don't light up
The process of making:
All art and coding were done by me within photoshop with an exception of the rat itself.
This was a bought pixel art asset from https://elthen.itch.io/2d-pixel-art-rat-sprites





