For this week I created my prototype for my capstone project. Due to time and the fact that it is a prototype, I created some rough vector layers in Photoshop before importing them into the game.
By creating scripts and assigning them to
the different layers as well as creating a virtual camera that follows the
player, I was able to test and create the desired parallax effect. I was aware that I could've used a different camera type to create this but did not like the fact that it created parallax by resizing and scaling all my art assets.
