Within game design we were asked to play a game of battleship with a partner, starting off with a normal un-modded version of the game on paper before adding in more elements to see how it would effect the game. One of the things we added were the element of the fact that when you manage to hit the other persons ships that you got another turn. This element caused the game to move along at a quicker pace which made playing a little less dull. You'd know if you've played before that the slow period of searching a predicting squares is of a tedious boring manner.
This experience was a good example of how simple modifications add and or change the way the game functions. Helping players to stay interested.
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