- Title: Gone Under [temp name]
- Characters: Protagonist, Spirit like villians/ enemies, a guiding light.
Location: A twisted reality, starting at the base of a tree.
Challenges: To maneuver around enemies and defeat them proceeding on.
To motivate the player to carry on with the story, the story will be revealed as the player plays on starting from the scene of the crime/accident.
Genre: 2D Platformer - Urban kind of scenery, dull colors nothing too bright, potentially some reality defying things/scenery.
- The player will play through the levels, being rewarded with more story line and character background. The goal is to cure the protagonist and get medicine for them.
- Heart rate of the player controlled characters could increase when nearing the enemies making him slow. Player suffers damage when touching an enemy, enemies are kill able. OR Heart monitor/health deteriorates over time - the player is forced to complete levels as fast as possible before all health runs out.
- Aim: Three levels for project: Game starts off with scene of crash - player needs to make character move along down the road to the next scene.
- Player will gain information from the guide (a guiding light) towards the start of the game. If full story- Player will be potentially be rewarded with memory fragments every 5 levels to reveal the background of the situation: (That the character is in a coma etc)
Sunday, 7 May 2017
Game Treatment ~A collection of thoughts~
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