Making the game was tough, and due to it's shortness and many level relying points. Some concepts ended up falling through.
The Health bar was a challenge and trying to re position where it showed via code was a nightmare but was eventually solved. I was going to make it so that the orb followed the played with a particle effect but it was a lot harder than I had assumed so. Double jumps served as a useless feature so I did not include it but instead added wall jumps. Having double jumps in the second level would have made the level too easy within the time frame.
If I were to do this game again, I would potentially create more types of enemies and make better art for the game. Not to mention try bring in different aspects from my treatment which would indubitably make the game more interesting and deep.
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