This week's theme was Tactile and I collaborated with a fellow classmate of mine to complete the task. Overall the theme was the most difficult part, to make a tactile game... we thought about it for a good while after referencing the definition a couple of times.
tactile
/ˈtaktʌɪl/
adjective
of or connected with the sense of touch.
"vocal and visual signals become less important as tactile signals intensify"
perceptible by touch or apparently so; tangible.
"she had a distinct, almost tactile memory of the girl fleeing"
designed to be perceived by touch.
"tactile exhibitions help blind people enjoy the magic of sculpture"
We found an idea in the word blind, what if the room was invisible? Our idea evolved into a invisible art gallery between the two of us where via sound, players would have to find the clickable points and click to reveal each piece of art. Making the click boxes ensured a more time occupying experience which made the player really have to look and listen for the points in order to locate them. We made sure to include a homescreen that would ensure the player was aware that the game has started since the gallery itself is invisible. The experiences from creating the last game came in handy as for coding. All art in the game is drawn by my classmate and I in our own respective styles.




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