Thursday, 30 August 2018

DIGD602 Week 7: Playtest day! Reflection of responses

So today was the day of the playtest. A day where everyone laid out their creations for feedback.
Like usual Unity was a pain and took a while to open but despite that all went well. Overall the reactions and feedback were fairly optimistic and positive as well as helpful answers to the questions I asked.

The questions as follows:

With the right popups and descriptions, would the player learn as if they were on a tour?


The general response for this question prompted most to answer yes. That with the right prompts it would serve as interesting information for players and encourage exploration and inspection to discover and learn more. This encouragement of exploration is good news to me as it suggests that players are interested in the surroundings - the soul and core of the game.

Does the modelling and architecture compel you to look around more? (I.e with the existing assets despite in completion is there enough detail)

The responses to this from the playtesters was very encouraging and nice to read >///< It was a consistent agreement between them that the example asset was interesting and the design and detail level made them want to see more. A lot as I expected wished they could go inside the building itself.

With texture and more assets would you see this game as more interesting?

Seemed to be a pattern among reviewers that in terms of asset add ins, statues and trees were the most desired (I had that in mind prior). Different terrains were also suggested - this can be added as yes flat roads are quite plain but I'll have to see what I can do to make that fit in a urban setting that I have in mind.

Could this game present as a virtual world which a player could unwind in via exploration? (with addition ton of gentle particles music. Open to suggestions)

Suggestions of music, weather and lighting was a pattern as expected. Thus would help the relaxation and enhance the exploration.

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