This week has been a bit of blur quite honestly, class covered the lighting within Unity as well as rendering while thursday's was more coding focused. Diffusing the difference between events and delegates which was a little difficult to take in.
Besides class though; I have continued adding the finishing touches on my biggest asset; asset no 1 out of 3 (oh boy..) and readying it for texturing.
Pictured is my progress on the building, adding horizontal tiles to the building to make it look less flat and more interesting. Much like the rest of the building this was a painstakingly slow progress.
There is quite possibly a better way of doing this hmm..

And what do you know there it is.. ask and ye shall receive. My lecturer informed me of a way to divide my polygon faces with a tool called a "multi tool: Tools to cut, slice and insert edges on polygons" This tool was a great help and solved my window creating problem. I was not sure prior to this discovery on how to make the rectangles cut into the the walls. Although I am sure there will be a defect to this somehow.. the future shall tell.
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