Saturday, 4 May 2019

DIGD701 Game a week: WEEK 8 Duo mashup

Final week!! We made it :D
For this week's theme, we had to find and work with someone we hadn't done so with before. On top of this, within our partners, we had to pick our favourite game from our previously made ones and mash them up together. This week I worked with Ayaka Takayama, and between us, we chose to mashup my hidden gallery game with her 10-sec clicking styled game. At first, we thought about making a game about an art thief stealing from a gallery but ended up with a Terraria style game hidden object game.

What we have in the end:

- An intractable home screen, displaying the controls in pixel font. The player can control the on-screen character and navigate it to the starting initialiser.
- An animated player walking cycle
- Start game function with buttons that you click with a mouse YES/NO
- A speech bubble with a (!) in it that appears when the player comes across something hidden in the level.
- A sound that plays when in the game - this sound gets louder/quieter depending on the player's closeness to hidden spots
- A timer that counts down, upon finishing it freezes all movement and displays how many hidden places you found before taking you back to the home screen
-  Text that displays the number of spots left to find, this goes up when you click the spot.
-  A pickaxe that comes out of the player when the mouse is clicked.
- Custom application icon

What fell through:

- "I was thinking of making 10-sec mini-game (like clicking as much as the player can in 10 sec, and get the score) when the player finds the spot. But I found that makes too complicated for coding timer and score system"
- "I wanted to change the cursor picture and make it visible/invisible in the particular situation. But somehow, the cursor picture didn't show up on built game"
- " I wanted to make the digging spot randomly in each play, and also time refuel item (like the item that can increase the time left?). But both of them, I couldn't make cus I took too long to make basic timer and count system this week"










The process of making:

Major coding was done by Ayaka this week.

The tile art including the character were all made by me. The character is from an old game I made back in the first year that we reused here. It was a slower process for me this week as the style of tiles wasn't what I am used to doing. The tiles we have are inspired by Terarria and are quite simplistic in design. 

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