For this week's game mechanic review I decided to look at one of my old favorite's, BIT TRIP RUNNER 2 a rhythm based game built around a continuous runner obstacle course.
The mechanic I found the most interesting in this game would have to be fundamental base of audio. It is interesting as everything within the obstacle course appears and happens in relation with the music thus affecting the player's response. On top of this, the music forces the player to remember the order of obstacles as well as enemy behavior. This mechanic can be tricky as sometimes music can work unexpectedly, such evidence of unexpected can be found in real life orchestral pieces where melodies can end and change much to our surprise causing us to believe that the orchestra have completed the piece.
The mechanic I found the most interesting in this game would have to be fundamental base of audio. It is interesting as everything within the obstacle course appears and happens in relation with the music thus affecting the player's response. On top of this, the music forces the player to remember the order of obstacles as well as enemy behavior. This mechanic can be tricky as sometimes music can work unexpectedly, such evidence of unexpected can be found in real life orchestral pieces where melodies can end and change much to our surprise causing us to believe that the orchestra have completed the piece.
But the idea of music within the game is not so simple, it is interesting how the pieces of music can stay the same for every level but as the difficulty level is changed the game adds in more obstacles, sometimes occurring in off beats throwing off the player. What also makes this harder is that each obstacle is beaten different in respect to different controls.
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