Saturday, 4 May 2019

Exercise: do in pairs for homework

"Choose a multiplayer game that you both have access to.


Play the game four times, each time modelling one of Bartle's four player types.

How does the game and play experience change? "



Chosen game: BattleBlock Theatre




The four player types:


Killers are players who like to impose their will on other players.

When playing as a killer player type within the game, players will delay completion of the tasks that will get them to the end of the level/ final goal. With BattleBlock being already such an obstacle-filled level setting, killer players will be tempted to hoodwink and betray their player companions. This often causes mistrust and further delays actions. Unlocking new weapons excites killer players as it provides further depth to their deceit. 

Fun for them comes in the form of deceit and finding ways to screw over their companions even if the main aim of the game is not acknowledged. 


Achievers are interested in setting and attaining goals in a game.

When playing as an achiever player type, the players will be tempted to restart the game/levels in order to get a perfect score. This is the ultimate goal and for them, they may even dip into the explorer category as their completionist streak drives them to find efficiency in order to get everything. Leaving levels incomplete achievement wise causes them to be unsatisfied. 

If the other player is not an achiever too, their stubbornness for performance may enable them to take it upon themselves to get everything.

Fun for them comes in the form of their performance and completing all the achievements to the fullest. In this game example, this would be the collection of all the gems, the golden yarn, timer and the completion of the level. Achieving that A++ mark


Socializers are less interested in the actions and objects unto themselves than they are 

the other players.

When playing as a socializer player type, the players will care more about the fundamental basis of the levels. Teaming up and working together - In a way, they care about finishing the level the most but put the enjoyment of playing with their company first. These player types may often chat a lot and even talk about things that have nothing to do with the gameplay while in game. They don't really care about things such as scores and exploring, any explorations are found by happy chance. 

Fun for them comes in the form of the people they play with. If their company is on the more boring side to them enjoyment will go down. Their casualness may frustrate achiever and explorer types. 


Explorers like to understand the full breadth of a game’s space of possibility.

When playing as an explorer player type, players will spend most of the gameplay exploring every nook and cranny. These player types often have a keen eye for detail and may question the purpose of things within levels. This questioning often delays completion as they may seek ways to reach areas that are designed to be impossible. Finding nothing in these areas disappoints and confuses them. This player type dips into the achiever type as they like to make sure every part of the map/level is explored and would most likely be the first player type to break the game. Playing with explorer types may teach other players new things about the game/level that the player did not know prior. 

Fun for them comes in the form of exploration and seeing everything the game has in store for them. Missing areas can frustrate them while discovering new places often missed by others fills them with joy.

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