Sound and last touches
With the level done and dusted I made sure to bring in sound to bring the game to life.
To have something fitting I found some royalty free relaxation music to incorporate into the background of the game which I achieved by attaching the audio to the player's camera (since it is a first person game.)
Other sound editions included a simple "ding" which would play when the player triggers any of the starting boxes surrounding them at the spawn which also brings up a popup I coded to welcome and instruct on controls. Addition of footsteps was also included that plays only when the player control is activated and stops when the player doesn't make contact with the floor or stops moving.
To bring the forests to life I also added a royalty free breeze through the trees that gives the leaf particles sense which will fade in depending on the distance the player makes towards the forest (loudest in the forest, quiet on the edges)
As soon as sound was done I made sure to double check that everything was in order before building the game and testing that.
All is well and the game along side the requirements was handed in ^^ I have learnt a lot from this project overall.
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