Sunday, 14 October 2018

DIGD602 Week 9: Reading and abstract one on one + Texturing of asset 1

I began texturing this week and found the suspected issue of difficulty caused by the multi cut tool: Due to the tool placing an edge all over this caused a need for deleting and cleaning up the parts into their separate sections for texturing.

Pictured below is the before and after of the completed building


Due to my UV's being far too much of a mess, the textures are just flat images with the closest colours to what I wanted without being a flat lambert colour.

Exporting into Unity
After combining my individual polygons to form a single I tried to export my building as a obj. but soon found that my textures would not transfer into unity. After a bit of consulting I found the right way: to export as a fbx file. A file extension that I had never personally come across, but word is true the textures transferred over? But still appeared blank. Further trouble shooting revealed that I had to Extract my materials from the asset and low and behold it worked successfully after much frustration ^^ !

What's next?
I gotta hurry along to my second asset: my fountain which is progress since this asset was enormous. Progress should speed up from now on 😃!

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