Pictured below is the before and after of the completed building
Due to my UV's being far too much of a mess, the textures are just flat images with the closest colours to what I wanted without being a flat lambert colour.
Exporting into Unity
After combining my individual polygons to form a single I tried to export my building as a obj. but soon found that my textures would not transfer into unity. After a bit of consulting I found the right way: to export as a fbx file. A file extension that I had never personally come across, but word is true the textures transferred over? But still appeared blank. Further trouble shooting revealed that I had to Extract my materials from the asset and low and behold it worked successfully after much frustration ^^ !
What's next?
I gotta hurry along to my second asset: my fountain which is progress since this asset was enormous. Progress should speed up from now on 😃!
Exporting into Unity
After combining my individual polygons to form a single I tried to export my building as a obj. but soon found that my textures would not transfer into unity. After a bit of consulting I found the right way: to export as a fbx file. A file extension that I had never personally come across, but word is true the textures transferred over? But still appeared blank. Further trouble shooting revealed that I had to Extract my materials from the asset and low and behold it worked successfully after much frustration ^^ !
What's next?
I gotta hurry along to my second asset: my fountain which is progress since this asset was enormous. Progress should speed up from now on 😃!
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