Thursday, 24 October 2019

Everstone Capstone Project: Character Design and animation

Yep, this took a while to complete I'd say, I personally acknowledge that I am not very good at character design etc beforehand. 

As a conceptualisation starter, I made sure to create a fully detailed character sheet before creating a spine 2D compatible design of a smaller size. This was all done and drawn in Krita. I wanted the character to still have a modernish yet adventuresk look to him
Geoffrey character sheet
As soon as this was done and completed I downsized the character and simplified it to be ready to use in spine 2D to animate. 
Knowing that I needed to animate the character I made sure to keep everything piece of the character on a separate layer (which was the right choice)


Just as I had done with the rest of my art, I exported this into photoshop to run a script to trim all the layers and pack a .json file for me to take into spine 2D. As it was my first time properly using Spine 2D I had to watch some tutorials to create a simple walk and idle animation. The animation is a little shabby but it was the best I could do at the time. 


As soon as the animations were finished I brought the spine files into Unity to connect up with the required scripts in order to run properly. Finally, after all this time I could remove the original player prefab I had! 


No comments:

Post a Comment