As a conceptualisation starter, I made sure to create a fully detailed character sheet before creating a spine 2D compatible design of a smaller size. This was all done and drawn in Krita. I wanted the character to still have a modernish yet adventuresk look to him
As soon as this was done and completed I downsized the character and simplified it to be ready to use in spine 2D to animate.
Knowing that I needed to animate the character I made sure to keep everything piece of the character on a separate layer (which was the right choice)
Just as I had done with the rest of my art, I exported this into photoshop to run a script to trim all the layers and pack a .json file for me to take into spine 2D. As it was my first time properly using Spine 2D I had to watch some tutorials to create a simple walk and idle animation. The animation is a little shabby but it was the best I could do at the time.
As soon as the animations were finished I brought the spine files into Unity to connect up with the required scripts in order to run properly. Finally, after all this time I could remove the original player prefab I had!

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