Tuesday, 22 October 2019

Everstone Capstone: Prototype No.2

Moving from my simple first grey box prototype with the rough vector diagrams representing my assets, I have found it troubling to visualise my environments due to how simple grey boxing is.

For my newer prototype to test my parallax environments better I opted for rough sketches instead. The problem with this is that it took more time to do which I know is going to take precious time from the rest of my project. It is becoming a concern to me that I am stuck in the Paint tool SAI program with my art. I have realised that in order to achieve better results I will need to push myself to find more advanced programs and find a workflow I am comfortable fast after this completed prototype. 

Paint tool SAI layout


Similar to my first prototype, I made sure to attach the ParallaxLayer script to every individual asset. Drawing has been challenging as I have become more aware with the rough sketched prototype that I must draw everything even if I can not see it in the initial placement of the asset. Drawing so roughly is already taking so long, I am beginning to believe that I have really over scoped my project. To save as much time as I can, I have decided that my next step will be to just start drawing up my final assets.

Everstone Prototype 2 in Unity

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