Tuesday, 22 October 2019

Everstone Capstone Project: Final asset creation

Following my art struggle, between writing the narrative and level designing for the project, I explored different program alternatives as suggested in my one on one feedback. I knew prior that I was not comfortable to work in photoshop for illustration so I decided to try a program that I have had for a long while now but have never really used much - Krita. 

At first, I was pretty reliant on my natural drawing style with a lot of linework within the first few assets of my level. Since I had referenced the same structure in my GDD I decided to make that the starting point of my asset creation since I knew what to draw. 

Tintagel ruins: Photo taken by me
Krita work layout
For most of my level, I decided to take reference from parts of what I saw at Tintagel, keeping the flow of the level a mix of environmental assets that I fabricated together through drawing and real parts. While doing this, I made sure to follow and reference the level design I had made. My workflow overall was to work on a segment of the level each day with each frame starting from a base sketch -> linework -> colouring -> shading/lighting

As I trudged on with the rest of the level asset creation, the number of layers increased day by day and became a little difficult to manage and keep track of. I was thankful that I had made sure to name each layer I had created which kept chaos away. What is also noted is that I have most definitely over scoped, among life and the scheduling of this project I have underestimated just how long it is taking to create just the environment. To just draw at every waking moment has been seriously unrealistic. By the time I had finished all the assets (without doing art fixes yet) that alone has taken around 3 weeks, leaving me with not the biggest amount of time to complete every I had set out to do. For this reason, this is where I decided to cut down the number of levels I would make from 3 -> 2 -> 1, an interactive menu screen and no more cut scene. 




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