When I was happy with the setup of my scene, I decided to create all my user interface assets including my main menu.
I decided that I wanted my main menu to be a completely new scene within unity so I decided to head back in Krita to draw this up. Prior to starting the final production phase of this project, I had already drawn up a piece of concept art for the main menu which I followed for my final main menu design.
| Main menu original concept art |
| Final Main menu design with UI buttons and moveable character |
For my game, I made a grand total of 3 different UI screens out of canvases, buttons, images and animation.
The first UI was simply the main menu which allows the player to test the controls of the character as well as a title logo of the game that I drew up in Adobe illustrator. It also has buttons that highlight on click/hover. Each button is coded to do what they intend to do via a script.
I also took the time to make a pause and game over screen using similar elements and prefabs from the menu. When Esc is pressed the pause overlay comes up and freezes everything in the scene and when the player lands on the spikes in the scene the game over screen will come up. As a major point to my project isn't to focus on mechanics, everything is relatively simple and is really only there to demonstrate simple game mechanics.


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