Thursday, 24 October 2019

Everstone Capstone Project: THE CONCLUSION

By now, everything that needs to be in the game has been added. Before building my game, I made sure to run a few bug tests. This resulted in doing some minor art fix ups where the asset had been cutoff in Krita and not drawn as well as fixing + adding some colliders such as the player collider and the colliders of the arches since I had split the sprites in two. (this was so that the player would appear in front of one side of the arch but appear to walk through the arch with the front part covering the player if that makes any sense) 

Quick reflection time!

Overall I have learnt many things from this project. My choice to pick this task for myself was due to my joy of 2.5D games, I have always wondered and admired about them. Doing this project has not only enlightened me with the supposed processes to create these games but has always given me a newfound respect for just how much work is needed to make a whole game based about the concept of parallax and 2.5D. It is extremely taxing and hard work that requires a lot of thought and time to finish and I admit I was foolish to believe in my own art skills so much in the beginning. I think I was pretty over ambitious with my intentions for the final project and as a result serious cut downs were made within the semester to just get one polished level up and running. In future, I believe now that I have a better understanding of just how much time is needed to fulfil a single level. But overall, I have really learnt so much about 2.5D games and how to do so much more in Unity. 
Completed Level layout

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